Nazism) within the issues, code, or anywhere someone can type. There is also to be no harassing, doxxing, racism, or extremism (eg. The only requirements is that you follow the style of code that I write. Basically Rider, but in Add-on format for Visual Studio.Ĭheck here on how to build Unity projects.Resharper would be a good recommended extension.Its to recognize myself of itBut as some of you know last time I died. The reason I recommend this IDE is that it has many Quality of Life features and is able to point out quite a few optimizations and show methods that are commonly used. It has been some time since Ive played an SCP game.While it should, in theory, run nicely in Linux, I would have to either build it from source and hope that it will build for Linux, The problem I have with the original game and a popular remaking of it, is that they only support Windows (with the popular remake also supporting macOS.) I treat Windows as a second-class OS on my computers, and as such I love it when games I love support Linux and use native binaries. I am a heavy Linux user, mainly using Arch Linux for my desktop/laptop and Rocky Linux (based on Red Hat Enterprise Linux, and a replacement for CentOS) for my server. The language can also drop down to a more "unsafe" mode as C# puts it, allowing for things like pointers. Or without the need for header files like C++. This ties into the first point, but is still a point onto itself.Ĭ# is, in my honest opinion, easier to read than C++.Īnother great point about using this language is ability to integrate outside Dynamic Link Libraries (DLLs) better than say Java, So only bug fixes for the engine are expected along with optimizations and nothing else. Since I am using Unity 2020.3, it is a more modern version of the game engine that is in Long-term Support. This means that if this game fails to build properly for Linux, the Windows build should run just fine through Wine/Proton. The Unity game engine is built on top of Mono, and Mono is well supported. The reasoning for each is as follows: Better compatibility My goal with this project is to rewrite the game in the Unity game engine for a couple of purposes: So join us as we explore the dark and twisted world of SCP and discover the secrets that lurk within Site-172.SCP:Containment Breach (SCP:CB) - Unity Edition is a rewrite of the original game, SCP: Containment Breach ( repo), made by Regalis11. Whether you're a die-hard fan of the SCP universe or simply looking for an adrenaline-fueled horror experience, SCP: Project Unity is the perfect game for you. From the intricately detailed environments to the bone-chilling sound design, every aspect of SCP: Project Unity has been crafted to provide an unforgettable gaming experience that will leave you on the edge of your seat. With a deep appreciation for the SCP universe and its passionate fan base, we are committed to delivering a game that immerses players in a rich and terrifying world filled with perilous challenges and heart-stopping suspense. While our game currently uses assets from these titles, we are constantly striving to enhance the gameplay experience with exciting new features and mechanics. SCP: Project Unity is a survival horror experience, drawing inspiration from SCP – Containment Breach by Undertow Games and SCP: Secret Laboratory by Northwood Studios.
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